its inspirational affects seem to be leaking across the gaming world as a whole. Dirt by Broken Kings is a relatively short abstract narrative title that places you control of a cat-skeleton attempting to work out who he is and why he's digging around underground in a persistent world.
Players start out in a large, empty room armed with little more than a pickaxe and the ability to switch the gravity by rotating their iDevice. Tapping the screen with allow you to move and dig in the direction indicated, allowing you to explore beyond the screen you're on to an infinite collection of randomized screens occasionally populated with collectable gems and strange artifacts. In a neat twist, the world is persistent and any progression made through the endless underground environment is saved so you can backtrack easily.
Given the brevity of the story I'll not go in to details, but much like Spider: The Secret of Bryce Manor it's told via 'found objects' that are unlocked as you progress through your random ramblings. Once you've reached the (current) ending all that's left is the ability to explore to your heart's content, finding all the weird and wonderful pieces of artwork hidden throughout the game.
There's a zen-like appeal to the simple act of exploring environments without pressure, especially when you can backtrack quickly simply by 'falling' back through the passages you've made, but without a way to track the objects you've found (via a checklist or a similar system) the novelty of finding new ones can wear thin.
Dirt is a pleasant heart-warming title, but beyond the narrative it fails to remain an engaging experience.
(Appspy)
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